Computer Graphics Generalist

Location Santa Monica
Job type: Permanent
Contact name: Ben Huaraka

Contact email:
Job ref: 32267
Published: 2 months ago
Startdate: 08/03/2022

Computer Graphics Generalist - Unreal Engine, Blender, Maya, Nuke, Python - Computer Graphics

Company Overview

Are you a hands-on Computer Graphics Engineer with a solid background in Machine Learning who loves solving challenging modern 3D visual computing problems and is eager to design solutions that will help us revolutionize video content creation for films and TV?

Do you want to help revolutionize the way that Film and TV are experienced across the globe?

Do you dream of working with the world's best Technologists, Visual Effects Editors, and AI Scientists? Then look no further...

This company have built the first AI-based technology that can visually translate a film or TV show into any language whilst preserving the original actor's performances, so you can enjoy it without annoying subtitles or poor dubbing! their recent launch has attracted interest from several global streaming services & film studios, cementing their position as pioneers in a multi-billion dollar industry.

To take full advantage of this position, they are expanding their Research team in LA with multiple Engineers to contribute to novel AI-based graphics technology deployed at scale to turn science into unique business products.


• Work on various projects as a 3D graphics generalist.

• Innovate on graphics techniques, algorithms, and tools for core graphics problems such as 3D registration, blendshape and UV texture transfer, and (neural) rendering pipelines, among others.

• Good working knowledge of 3D modeling tools such as Blender, Unreal Engine, Nuke, KeenTools, Wrap, Autodesk Maya, etc.

• Collaborate with scientists, engineers, and VFX artists to create in-house solutions for synthetic data, 3D modeling, and rigging, especially for virtual humans.

• Familiarity with 3D vision datasets especially 3D morphable models for faces.


• Good understanding of linear algebra and numerical optimization.

• Familiar with GLSL, Vulkan.

• Good knowledge of differentiable rendering pipelines, such as PyTorch 3D or Taichi Graphics.

• Familiarity with Blender API.

Computer Graphics Generalist - Unreal Engine, Blender, Maya, Nuke, Python - Computer Graphics