Are you a hands-on Computer Graphics Scientist with a solid background in Machine Learning who loves solving challenging modern 3D visual computing problems and is eager to design solutions that will help us revolutionize video content creation for films and TV?
Do you want to help revolutionize the way that Film and TV are experienced across the globe? Do you dream of working with the world's best Technologists, Visual Effects Editors, and AI Scientists? Then look no further!
This company has the first AI-based technology that can visually translate a film or TV show into any language whilst preserving the original actor's performances, so you can enjoy it without annoying subtitles or poor dubbing! Their recent launch has attracted interest from several global streaming services & film studios, cementing our position as pioneers in a multi-billion dollar industry.
To take full advantage of this position, they are expanding their Research team in LA with multiple Research Engineers and Scientists to contribute to novel AI-based graphics technology deployed at scale to turn science into unique business products.
To succeed, you should have:
Demonstrable research experience (academic or industry) with Deep Learning and Computer Graphics in at least five of the following:
Neural networks and transfer learning
Generative/adversarial models esp. for photo-realistic human synthesis
Neural or NeRF rendering
Photogrammetry esp. for 3D human digitization
Physics-based rendering and relighting
Performance capture or 3D character animation
3D modelling techniques such as polygonal modelling, voxelization, implicit surfaces, and point-based graphics
Digital geometry processing
Scholarly work in CG and ML venues, e.g., Siggraph, Eurographics, 3DV, ICML, BMVC, etc.
Good technical background in statistical methods, linear algebra, and numerical optimization
Excellent coding skills in Python
Proficiency with DL frameworks such as PyTorch, Tensorflow, or Keras
Good communication skills to collaborate in a team with researchers, ML engineers, and VFX artists
MS or Ph.D. in Visual Computing, Computer Graphics, Machine Learning, or related fields
You’ll shine if you have experience with:
Recurrent and visual attention models
Developing digital human or photo-realistic rendering-based tools at scale for AAA games, AR/VR, or VFX
Differentiable renderers, such as PyTorch3D, Mitsuba2, TensorFlow Graphics, or Taichi Graphics
C++ and CUDA
Modern shading languages, such as GLSL and HLSL
Cloud platforms such as GCP and AWS
Virtual environments such as Anaconda
3D creation and VFX tools such as Maya, Blender, or Unreal Engine
What you'll get from them:
Autonomy - you own the work that you do from start to finish, and you'll have the opportunity to influence research ideas and independently implement and evaluate them in modern deep learning and company tech stack.
Career growth in science - you’ll be up to speed with major scientific advances, contribute ideas to scholarly articles and patents, and participate at major conferences in AI-related fields.
Learning & development - you'll be working with the world's best Technologists, Visual Effects Editors & AI Scientists to push the boundaries of what is possible.
Inclusive culture - collaboration is essential, everyone's opinion and input are genuinely valued.
Be part of something BIG - we are changing the Film & TV industry for the better, breaking down language barriers, and bringing people closer together.
Working for The Company:
Enjoy their flexible working environment and hybrid office model.
Benefit from their shared success - all new joiners are given stock options.
Competitive salary (ignore Glassdoor/Indeed estimate)
Celebrate together - work across teams to solve challenging problems and push the boundaries of video content creation.
Networking in the film industry
Medical / dental / vision insurance
Basic 401(k) plan